Rescue Mission: Lava Town

Rescue Mission: Lava Town is a parkour puzzle game where you search houses for trapped villagers and free them. After completing the game for the first time, you can unlock a speedrun mode.

Rescue Mission: Lava Town is a parkour puzzle game where you search houses for trapped villagers and free them. After completing the game for the first time, you can unlock a speedrun mode.

Golden Path#

  • Interact with Villagers to save them. Each villager will deliver a line of dialogue and disappear.
  • You do not need to save all Villagers in a section to proceed.
  • Redstone Lamps will light up when all Villagers in that house are saved.

Introduction#

Objective: Rescue at least one Villager and return to Billy to proceed to the next section.

  • After spawning in, you have the option to enable or disable the Display Stats.
  • Complete a simple jump to approach Billy. Interact with Billy to begin the game.
  • "Listen, there are many more villagers that need saving. Follow me!" Follow Billy to his next location.
  • Billy will walk to their next location, their challenge: "Save June!"

First house#

There are 2 Villagers to save in this house.

  • June (/tp -189 70 57): Walk past Billy and parkour into the house to find June.
  • Tracy (/tp -175 73 55): Look for a hole in the wall, marked by a Trap Door. Exit through the hole to find Tracy behind the house on the top of a small hill.
  • Follow the path you took back to Billy to continue.
  • Follow Billy to their next location.
  • Billy will point out that a lava platform is rising to continue to the next section. Wait for the lava platform to completely rise and then jump across to continue.

Second section#

Objective: Rescue at least 5 Villagers and return to Billy to continue.

  • Billy is standing in the middle of the boulevard. Walk up to them to continue.
  • Billy challenge: Find more villages until the next lava platform rises.

Second house, on the left#

There are 3 Villagers to save in this house.

  • Enter through the front door
  • Arnold (/tp -205 69 76):
    • Locate the door between the two blue couches, on the left.
    • Parkour through the room to the bathroom to locate Arnold.
  • Smith (/tp -189 70 84):
    • Return to the living room and parkour to the corner of the kitchen to locate Smith. Smith asks you to save Jim, who is hiding in the tree behind the house.
  • Jim (/tp -181 85 71):
    • Exit through the double back door and parkour up the tree.
    • The final villager is standing on some leaves after you make one full circle around the trunk.

Third house, on the right#

There are 3 Villagers to save in this house.

  • Enter through the front door.
  • Janet (/tp -265 69 86): Enter the second door on the left. Parkour through the bedroom to locate Janet in the bathroom.
  • Alissa (/tp -279 69 76): Return to the main room. Parkour to the back of the house to locate Alissa standing in a corner.
  • Teresa (/tp -296 68 72): Interact with the Lever on the Golden Block to open the Iron Door. Exit to the backyard. Parkour to the garden shed to find Teresa.

Return to Billy and see the next Lava Platform raise. Let it rise completely before jumping across it.

Third section#

Objective: Save at least 6 Villagers and return to Billy to continue.

Fourth house, on the left#

There are 4 Villagers to save in this house.

  • Enter through the front door.
  • Jerry (/tp -210 70 113):
    • Locate the door on the left.
    • Parkour through the room to find another Wooden Door.
    • Jerry is standing on a desk in their office. Jerry hints that there may be someone in the attic.
  • Terrence (/tp -182 76 117):
    • Exit the office into the bedroom. There is a visible ladder. Climb it to the attic.
    • Navigate the fire maze in the attic to locate Terrence standing in a room at the back of the house. Hint: The fire cannot kill you unless you stand in it. Walk straight through it.
  • Tom (/tp -185 69 130):
    • Exit the attic and return to the main room.
    • Parkour to the TV stand, couch, and enter the kitchen.
    • Parkour to the back right of the kitchen. Open the door to locate Tom standing outside on a ledge.
  • Francesca (/tp -180 70 117): Opposite Tom's location is the dining room. Parkour to the dinner table, then right to the window ledge to locate Francesca.

Fifth house, on the right#

There are 4 Villagers to save in this house.

  • Enter through the front door
  • Mary (/tp -264 70 112):
    • Locate the first door on the right.
    • Parkour through the room to a second door. Open the door to find Mary standing on the toilet.
  • Jessica (/tp -279 69 126):
    • From the front door, locate the second door on the left.
    • Parkour through the room and open the door to find Jessica standing in the closet.
    • Jessica will hint that Guy is hiding in the attic.
  • Joseph (/tp -287 70 114):
    • Return to the front hall and parkour through the living room towards the back. Locate the Birch door to the right of the double doors.
    • Find Joseph standing in the shower.
  • Guy (/tp -283 76 119):
    • Exit the room to the living room. When looking at to kitchen, locate a door to the left.
    • Enter the door to find a ladder and climb to the attic.
    • Walk through the fire maze to locate Guy standing in a corner, behind a Web.

Fourth section#

Objective: Save at least 8 Villagers to continue.

Sixth house, on the left#

There are 5 Villagers to save in this house.

  • Approach the house. Locate a Button on a Gold Block. Press it and enter through the front door.
  • Rachel (/tp -188 71 164):
    • From the front door, straight ahead and through the Oak Wooden Door.
    • Parkour through the room. Hint: You can Interact with Trap Doors to make it a bit easier.
    • Locate Rachel standing on the bed.
    • Rachel will provide a hint about the basement puzzle.
  • Entering the basement:
    • From the front door, look to the right and press the Button on the Gold Block.
    • Follow the line on the far side into a room and press the other Button.
    • Enter through the double Iron Doors to the basement.
    • Cardbox Box Puzzle:
      • The Cardbox Boxes can be pushed, punched, and jumped on.
      • Although the boxes appear on fire, you will not catch on fire when jumping on them.
      • There is an Button on an Emerald Block left to the Basement Stairs that will reset the boxes.
    • Carter (/tp -210 64 148):
      • When exiting the basement stairs, Carter is located across the room, 45 degrees to the left.
      • Punch the boxes in front of you, parkour across the lava.
      • Punch the boxes towards Carter (left) and parkour to the next Stone Brick place.
      • Parkour the rest of the way to Carter.
    • Return to the main floor by following your path backwards or using the Cardboard Boxes next to the Note Blocks. Falling into the lava will also teleport back to the checkpoint at the bottom of the staris.
  • Joe (/tp -190 77 149):
    • From the front door, turn right and walk upstairs.
    • At the first landing, look left and locate the Wooden Door in the corner.
    • Enter the room. Flip down the Trap Doors to help you parkour through the room to the door opposite the entrance to locate Joe.
    • Joe will hint there is someone in the attic.
  • Lucas (/tp -205 77 150):
    • When looking at the attic stairs on the second floor, open the door to the left of the stairs.
    • Parkour through the room to the bathroom to locate Lucas.
  • Wayne (/tp -191 84 149):
    • Walk up the stairs to the attic.
    • Follow the dotted line to the corner of the attic where there is a Button on a Gold Block. Parkour through the attic to press the button.
    • Parkour back to the middle bookshelves and follow the line to an Iron Door on the opposite side of the room.
    • Parkour through the room, to the left, to locate Wayne.

Seventh house, on the right#

There are 5 Villagers to save in this house.

  • Press the Button on the Gold Block to open the front door.
  • Barret (/tp -264 70 146):
    • From the front door, open the first door on the right.
    • Interact with the Trap Doors to parkour through the room.
    • Enter the bathroom to locate Barret.
  • Entering the basement:
    • From the front door, parkour through the house past the stairs.
    • Turn left and parkour through the living room, and then right through the dining room.
    • Open the door across from the dining room and parkour through the library to locate a Button on a Gold Block.
    • Return through the room to the hallway. There are Double Iron Doors at the back of the house which lead to the basement.
  • May (/tp -266 63 147):
    • At the bottom of the basement stairs, follow the wall to the right past the first pile of Cardboard Boxes. Carefully push the lone Cardboard Box towards the fallen Iron Block (the "ventilation system"). When at the edge, punch it diagonally towards the Noteblocks.
    • Parkour across the way towards the next island with a pile of boxes.
    • Carefully jump over the boxes and push them towards May.
    • Punch the first box into the Lava. Then line up the next box to punch it on top of the first box that lands in the lava.
    • Parkour across the boxes to find May. May will hint that you can use the ventilation (Iron Blocks) to safely return to the basement entrance.
  • Parkour back through the house to the front door. From the front door, go up the stairs to the second floor.
  • Sarah (/tp -265 77 152):
    • From the stairs to the second floor, open the first door on the right.
    • Open the Trap Doors on the bed to parkour through the bedroom.
    • Parkour through the backroom to the... library closet... to find Sarah.
  • Peter (/tp -284 77 162):
    • Parkour through the second floor hallway until you come to the next set of stairs. Turn left to see two couches facing each other.
    • Parkour across the room, straight ahead, and enter through the Wooden Door.
    • Locate the first Birch Door on the left to find Peter standing in the bathroom.
  • Enter the attic via the next set of stairs on the second floor.
  • Sonny (/tp -267 85 150):
    • Avoid hitting your head on the ceiling by dropping down a block, when necessary. Remember, you can walk across 1-block gaps to lower blocks, instead of jumping.
    • From the top of the stairs in the attic, locate a dotted line heading to the opposite corner of the attic. Parkour through the attic to press the Button on the Gold Block.
    • Return to the entrance of the attic to follow the other path, on the left, to the opened Iron Door.

Final House#

Objective: Save all the Villagers in house to continue.

Main Floor#

Objective: Solve the button puzzle and save 3 Villagers.

  • Enter through the front door
  • Jon (/tp -230 71 212):
    • Parkour through the house while following the left wall.
    • Pass the front room, living room, and enter the Dining Room. Find Jon standing on a chair.
  • Basement Doors Puzzle:
    • Exit the dining room and turn left. The doors to the basement are straight ahead. Interact with the Buttons on the Golden Block
    • Follow the dotted line to the right to find a Button in the corner pantry.
    • Follow the dotted line to the left into the bedroom. Enter the second door on the right and carefully move through the lava wall closet to find the second button.
  • Melissa (/tp -241 70 224):
    • Flip down the Trap Doors on the bed and parkour across the bedroom from the lava wall closet to find Ben in a bathroom.
  • Eve (/tp -233 70 212):
    • When exiting the room with Melissa, cross the hall into the next bedroom.
    • Parkour across the room to and button the Button on the Gold Block to open the door to the bathroom to find Eve.

Second Floor and Attic#

Objective: Open the shortcut to the front door and save 5 Villagers.

  • Elizabeth (/tp -233 78 219):
    • Exit the double Wooden Doors in Eve's room to the back of the house.
    • Locate the ladder to the right, across the gap in the proch, and climb to the second floor.
    • Enter the house. Ignore the chests. Parkour across the bedroom to shelves.
    • Open the door on the left to locate Elizabeth in the bathroom.
  • Jill and the Shortcut (/tp -229 78 186):
    • Continue through the bathroom to another door. Parkour across the bedroom to enter the second floor living room.
    • Flip up the bottom Trap Door to your left to make it easier to parkour across the room to the TV Stand.
    • Continue through the library and exit through the window to find Jill. Jill will hint about the shortcut lever behind you.
  • Doc (/tp -244 78 196):
    • Re-enter the window and return to the second floor living room.
    • Parkour across the couch and into the hallway.
    • Open the first door on the right and parkour through the room to find Doc standing in a corner.
  • Marty (/tp -248 78 222):
    • Continue down the hallway to the door at the top of the stairs.
    • Parkour through the room to find Marty standing in the closet.
  • Michelle (/tp -243 86 198):
    • Return to the hallway and climb the stairs to the attic.
    • At the top of the stairs, turn 180 degrees and jump over the railing to find a door.
    • Parkour through the Enchanting Table room to press the Button on the Gold Block.
    • Return to the top of the stairs to the attic. Parkour across the gap to enter the next room.
    • Climb the ladder to your right and follow the wall to your right to find another Button on a Golden Block. Press it and return to top of the bookshelves.
    • Follow the path along the bookshelves to the corner of the attic.
    • Drop down and pass through the open Iron Doors to find Michelle.

Basement#

Objective: Solve the Crate puzzle and save 2 Villagers.

  • Return to the front door. Parkour through the First Floor to enter the Iron Double Doors to the basement.
  • There are Buttons on Diamond Blocks in the ceiling. The trick behind this basement puzzle is to figure out how to get to these buttons.
  • Note: There is a Button on an Emerald Block to reset the Crates if something goes wrong.
    • Adam (/tp -225 63 221):
    • Punch a Crate into the lava and parkour to the center island.
    • Push a Crate to the edge on the right and then punch it into the lava.
    • Push a second Crate to the same edge on the right and punch it so it lands on the first Crate.
    • Parkour across the two Crates and press the Button on the Diamond Block in the ceiling.
    • Glenn (/tp -225 63 195):
    • From the entrance at the bottom of the stairs, turn left and press the Button in the ceiling.
    • Parkour across the first set of blocks and press the second button in the ceiling.
    • Parkour across the second set of Crates to the Iron Door. Press the button in the ceiling to drop more Crates, opening the pathway to the button to open the Iron Door.
    • Press the Button on the Golden Block and return to the corner room to find Glenn.

Finale#

  • Exit the finale house and parkour down the street back to the first section.
  • Approaching Billy starts the credits and unlocks Speedrun mode.
  • If you'd like to play again, press the Button on the Lapis Block to reset the map.
  • Hint: The speedrun button only appears after resetting.

Data#

  • Behavior packs: 1
  • Resource packs: 1
  • JSON files: 29
  • Type IDs: 4
  • Recipes detected: 0
  • Inferred construct flows: 4
  • Custom sounds: 3
  • Custom mobs: 0
  • Player-facing items: 1
  • Non-player-facing entities: 3

Type IDs and Real Names#

This table merges identifiers from behavior and resource packs and resolves readable names from language files when available.

Type IDReal NameKindIn BehaviorIn ResourceName SourceSources
jig:fil_crateA Crateentityyesyeslang:item.spawn_egg.entity.jig:fil_crate.namebehavior_packs/fil_BP/entities/fil_crate.json, resource_packs/fil_RP/entity/fil_crate.json
jig:fil_detectoraFil Detectoraentityyesyesfallback:derived_from_idbehavior_packs/fil_BP/entities/fil_detectora.json, resource_packs/fil_RP/entity/fil_detectora.json
jig:fil_detectorbFil Detectorbentityyesyesfallback:derived_from_idbehavior_packs/fil_BP/entities/fil_detectorb.json, resource_packs/fil_RP/entity/fil_detectorb.json
jig:fil_targetFil Targetentityyesyesfallback:derived_from_idbehavior_packs/fil_BP/entities/fil_target.json, resource_packs/fil_RP/entity/fil_target.json

Inferred Construct Flows#

These are inferred from behavior entity interactions and event/component-group transitions.

Entity IDTriggerInteraction TextEventAdd GroupsRemove GroupsSource
jig:fil_crateeventjig:killitjig:diebehavior_packs/fil_BP/entities/fil_crate.json
jig:fil_detectoraeventjig:killitjig:diebehavior_packs/fil_BP/entities/fil_detectora.json
jig:fil_detectorbeventjig:killitjig:diebehavior_packs/fil_BP/entities/fil_detectorb.json
jig:fil_targeteventjig:killitjig:diebehavior_packs/fil_BP/entities/fil_target.json

Custom Inventory Items#

Non-Player-Facing#

Entities summoned via commands; not available as spawn eggs in Creative inventory.

Entity IDReal NameSources
jig:fil_crateA Cratebehavior_packs/fil_BP/entities/fil_crate.json, resource_packs/fil_RP/entity/fil_crate.json
jig:fil_detectoraFil Detectorabehavior_packs/fil_BP/entities/fil_detectora.json, resource_packs/fil_RP/entity/fil_detectora.json
jig:fil_detectorbFil Detectorbbehavior_packs/fil_BP/entities/fil_detectorb.json, resource_packs/fil_RP/entity/fil_detectorb.json
jig:fil_targetFil Targetbehavior_packs/fil_BP/entities/fil_target.json, resource_packs/fil_RP/entity/fil_target.json

Custom Sounds#

Sound IDCategorySound FilesSource
jig.dojigmusicsounds/jigarbov/dojigresource_packs/fil_RP/sounds/sound_definitions.json
jig.hittingsoundneutralsounds/jigarbov/mcgamewood, sounds/jigarbov/mcgamestoneresource_packs/fil_RP/sounds/sound_definitions.json
jig.shopkeepneutralsounds/jigarbov/shopkeep1, sounds/jigarbov/shopkeep2, sounds/jigarbov/shopkeep3resource_packs/fil_RP/sounds/sound_definitions.json

Custom Mobs#

Entities with AI behavior, navigation, NPC, or interact components.

No custom mobs with AI behaviors.